Your character stepped through a transitional space -a doorway, an archway, a gate of some kind and instead of being where they should be, they’re in a very fancy, very well cared for
manor. The door is, of course, also very locked. With its three floors and various rooms, there’s certainly plenty to explore. It has a kitchen, dining room, sparring room, library, study, apothecary room, celestial observatory, and even a room with various
preserved specimens, some not as dead as they might seem.
The flying eyeball, making plenty of food and tea for guests, is happy to inform them that there is a way out, but you must find the books with a single letter on the spine to arrange them into the keyword that serves as an exit from this place. Please be wary while wandering, there’s
mimics, aggressive flying swords and books, and a few other traps and beasts that will choose aggression over conversation littered about the house. Oh, also, please refrain from stepping outside. The purple haze surrounding the house has a way of tuning people around and making it hard to breathe.
Good luck!
(Inspired by the first Candlekeep Adventure, the keyword out of the manor can be whatever anyone wants it to be in their thread, maybe it’s as simple as ‘Liberty,' maybe it’s as nefarious as the name of someone important or a secret no one should know. It’s magic in here, go wild!)