Your character stepped through a transitional space -a doorway, an archway, a gate of some kind and instead of being where they should be, they’re in a very fancy, very well cared for
manor. The door is, of course, also very locked. With its three floors and various rooms, there’s certainly plenty to explore. It has a kitchen, dining room, sparring room, library, study, apothecary room, celestial observatory, and even a room with various
preserved specimens, some not as dead as they might seem.
The flying eyeball, making plenty of food and tea for guests, is happy to inform them that there is a way out, but you must find the books with a single letter on the spine to arrange them into the keyword that serves as an exit from this place. Please be wary while wandering, there’s
mimics, aggressive flying swords and books, and a few other traps and beasts that will choose aggression over conversation littered about the house. Oh, also, please refrain from stepping outside. The purple haze surrounding the house has a way of tuning people around and making it hard to breathe.
Good luck!
(Inspired by the first Candlekeep Adventure, the keyword out of the manor can be whatever anyone wants it to be in their thread, maybe it’s as simple as ‘Liberty,' maybe it’s as nefarious as the name of someone important or a secret no one should know. It’s magic in here, go wild!)
Rhyt Sonom | D&D OC (Roguelock pact with the Raven Queen)
Well, this wasn't where she was supposed to be...but it was where she was now, and the door was definitely locked. Not her most favorite scenario, but she'd figure it out eventually. Or the others would come for her.
She's just decided to pick left first when the door opens again, and someone else steps -or stumbles- through. She does try to grab the door, but it's like always being too far away when she makes for it, and it closes behind her new companion.
"Damn...and I was hoping I could just grab it. Oh well. Hey there, welcome to a locked magic house!"
The Orb
It's a shiny orb and she's a rogue: of course she's going to pick it up. It feels tingly in her hand...and on her forehead where the band of intellect sits on her brow. Hopefully, it wouldn't interfere too badly with that. It's the feeling of someone else that she feels like a pinprick on the back of her brain that has her looking around. She hadn't been alone of course, but that felt weird enough to investigate.
The Manor (let's goooo, rogue time!!)
"What do you mean 'locked magic house'? This was meant to be a tavern." Her eyes narrow slightly, though she arches one brow in confusion. "How did we get here? And who are you?"
Why ask one question that has a definitive answer when you could ask several unrelated ones all at once? At least Rhyt will be able to tell that Amelia means her no harm when all the knives on her person stay in place and her hands don't move toward any of them.
Orb!!!
"Are you alright? You shouldn't have touched it recklessly like that. At least it didn't explode or set off a trap," his deep baritone carries the same emotions as his thoughts; affectionate worry that she might have been hurt and curiosity as to what the orb is. He leans over a bit, peering at the orb in her hands.
"...What is it?" If he can hear her thoughts, he hasn't noticed yet over his own.