lysoke: (Memeterial)
lysoke ([personal profile] lysoke) wrote in [community profile] thememeterialplane2026-02-26 12:03 pm
Entry tags:

Mansions, Orbs, and Grocery Stores - 001

001
The Blue Orb
Maybe your character is on a heist, at a dinner party, or maybe they’re just passing by a room that happens to be holding this odd, spherical, blue object. Whether they’re the ones who picked it up or not (it is glowing and pretty, after all!) They and the next nearest person to them are suddenly and inexplicably mentally linked. Hopefully, that’s not too loud or unpleasant for them both because they’ll also need to work together to undo it. If they decide they want to undo it at all…

(Solutions are whatever seems fun. Maybe you just have to put it back, maybe you have to make an offering of an apology to the nearby church, maybe you have to solve a puzzle with other objects in the room. Be creative!)
Groceries
Grocery shopping might not be your character’s usual job or even something they typically need to do, but it’s something they need to do today, and they don’t get to do it alone. Hopefully they and their shopping buddy get along and can agree on how and what to shop for…and won’t get distracted with anything else going on, after all, there are hungry people waiting for you to make it back with those groceries sometime today!
The Magic Manor
Your character stepped through a transitional space -a doorway, an archway, a gate of some kind and instead of being where they should be, they’re in a very fancy, very well cared for manor. The door is, of course, also very locked. With its three floors and various rooms, there’s certainly plenty to explore. It has a kitchen, dining room, sparring room, library, study, apothecary room, celestial observatory, and even a room with various preserved specimens, some not as dead as they might seem.

The flying eyeball, making plenty of food and tea for guests, is happy to inform them that there is a way out, but you must find the books with a single letter on the spine to arrange them into the keyword that serves as an exit from this place. Please be wary while wandering, there’s mimics, aggressive flying swords and books, and a few other traps and beasts that will choose aggression over conversation littered about the house. Oh, also, please refrain from stepping outside. The purple haze surrounding the house has a way of tuning people around and making it hard to breathe.
Good luck!

(Inspired by the first Candlekeep Adventure, the keyword out of the manor can be whatever anyone wants it to be in their thread, maybe it’s as simple as ‘Liberty,' maybe it’s as nefarious as the name of someone important or a secret no one should know. It’s magic in here, go wild!)



Please be familiar with the community rules before posting! No empty top-levels, they will be deleted.
ravenwingbow: (15)

Rhyt Sonom | D&D OC (Roguelock pact with the Raven Queen)

[personal profile] ravenwingbow 2026-02-27 02:14 am (UTC)(link)
The Manor
Well, this wasn't where she was supposed to be...but it was where she was now, and the door was definitely locked. Not her most favorite scenario, but she'd figure it out eventually. Or the others would come for her.

She's just decided to pick left first when the door opens again, and someone else steps -or stumbles- through. She does try to grab the door, but it's like always being too far away when she makes for it, and it closes behind her new companion.

"Damn...and I was hoping I could just grab it. Oh well. Hey there, welcome to a locked magic house!"

The Orb
It's a shiny orb and she's a rogue: of course she's going to pick it up. It feels tingly in her hand...and on her forehead where the band of intellect sits on her brow. Hopefully, it wouldn't interfere too badly with that. It's the feeling of someone else that she feels like a pinprick on the back of her brain that has her looking around. She hadn't been alone of course, but that felt weird enough to investigate.
rogueinladysclothing: (Confused)

The Manor (let's goooo, rogue time!!)

[personal profile] rogueinladysclothing 2026-02-27 11:58 pm (UTC)(link)
The suddenness of being in a strange manor instead of the tavern she'd meant to walk into is disorienting. Being greeted by someone else she's never seen or met before only makes it more so. Amelia blinks a few times, turning to the door at her back and trying to open it for good measure, then returns her attention to the other woman.

"What do you mean 'locked magic house'? This was meant to be a tavern." Her eyes narrow slightly, though she arches one brow in confusion. "How did we get here? And who are you?"

Why ask one question that has a definitive answer when you could ask several unrelated ones all at once? At least Rhyt will be able to tell that Amelia means her no harm when all the knives on her person stay in place and her hands don't move toward any of them.
mountainfather: (hot)

Orb!!!

[personal profile] mountainfather 2026-02-28 01:13 am (UTC)(link)
Damnit, Rhyt! At least it didn't explode or start the walls closing in. Maybe we can figure out what it is, but first is she alright? Amnos' thoughts come through to his charge loud and clear as he follows her into the room, wreathed in worry and his own curiosity.

"Are you alright? You shouldn't have touched it recklessly like that. At least it didn't explode or set off a trap," his deep baritone carries the same emotions as his thoughts; affectionate worry that she might have been hurt and curiosity as to what the orb is. He leans over a bit, peering at the orb in her hands.

"...What is it?" If he can hear her thoughts, he hasn't noticed yet over his own.