lysoke: (Memeterial)
lysoke ([personal profile] lysoke) wrote in [community profile] thememeterialplane2026-02-26 12:03 pm
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Mansions, Orbs, and Grocery Stores - 001

001
The Blue Orb
Maybe your character is on a heist, at a dinner party, or maybe they’re just passing by a room that happens to be holding this odd, spherical, blue object. Whether they’re the ones who picked it up or not (it is glowing and pretty, after all!) They and the next nearest person to them are suddenly and inexplicably mentally linked. Hopefully, that’s not too loud or unpleasant for them both because they’ll also need to work together to undo it. If they decide they want to undo it at all…

(Solutions are whatever seems fun. Maybe you just have to put it back, maybe you have to make an offering of an apology to the nearby church, maybe you have to solve a puzzle with other objects in the room. Be creative!)
Groceries
Grocery shopping might not be your character’s usual job or even something they typically need to do, but it’s something they need to do today, and they don’t get to do it alone. Hopefully they and their shopping buddy get along and can agree on how and what to shop for…and won’t get distracted with anything else going on, after all, there are hungry people waiting for you to make it back with those groceries sometime today!
The Magic Manor
Your character stepped through a transitional space -a doorway, an archway, a gate of some kind and instead of being where they should be, they’re in a very fancy, very well cared for manor. The door is, of course, also very locked. With its three floors and various rooms, there’s certainly plenty to explore. It has a kitchen, dining room, sparring room, library, study, apothecary room, celestial observatory, and even a room with various preserved specimens, some not as dead as they might seem.

The flying eyeball, making plenty of food and tea for guests, is happy to inform them that there is a way out, but you must find the books with a single letter on the spine to arrange them into the keyword that serves as an exit from this place. Please be wary while wandering, there’s mimics, aggressive flying swords and books, and a few other traps and beasts that will choose aggression over conversation littered about the house. Oh, also, please refrain from stepping outside. The purple haze surrounding the house has a way of tuning people around and making it hard to breathe.
Good luck!

(Inspired by the first Candlekeep Adventure, the keyword out of the manor can be whatever anyone wants it to be in their thread, maybe it’s as simple as ‘Liberty,' maybe it’s as nefarious as the name of someone important or a secret no one should know. It’s magic in here, go wild!)



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neutralises: (Curious so keep talking)

James "Durham" Baxter | Original (based on a verse called The Order)

[personal profile] neutralises 2026-02-27 01:37 pm (UTC)(link)
( info! )

The Blue Orb

Awfully bad news to be mindlinked, Durham thinks to himself, as he looks at the person standing opposite him clutching a blue orb in their hand. And of course that thought doesn't just stay in his own head. He seems as though he might feel slightly apologetic for that much, though it's surprisingly difficult to dig much deeper than that yet. As though the tall, blond-haired, blue-eyed man might not be completely without his own defences in place for uninvited guests into his grey matter.

But he does allow his name - James, not Durham - to be drawn forth. That and his age - somewhere in his early to mid 30s - and the fact he works at the British Museum in a rather boring role.

"Hello, there."
Edited 2026-02-27 13:40 (UTC)